Campus Technology, June 2017
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vol. 30 no. 6 campustechnology.com June 2017
IN THIS ISSUE
Empowering the World of Higher Education
9 | SHADOW HPC MOVES TO THE CLOUD
Academic researchers are bypassing IT for cloud- based high-performance computing resources.
From tips and trends to pedagogy and classroom design, here's everything you need to know about VR in higher education.
Page 21
12 | 8 TIPS FOR LECTURE CAPTURE ON A SHOESTRING
These techniques can help you optimize your video production setup on a tight budget.
17 | LINKING DATA TO DECISION-MAKING
Five IT leaders explain how they use metrics to measure the impact of technology projects.
21 | COMPLETE GUIDE TO VIRTUAL REALITY
7 Tips for Getting Started With VR/AR
Instructional technologists offer their advice on introducing virtual and augmented reality on campus.
5 VR Trends to Watch in Education
The ed tech strategists behind Digital Bodies share their observations on virtual reality gadgets and tools to be on the lookout for.
When (Virtual) Reality Meets the Classroom
Indiana University is incorporating VR into high-tech classrooms called Reality Labs.
The Impact of Virtual Reality on Learning
As virtual reality goes mainstream, it’s important to experiment and demonstrate the technology’s potential learning benefits.
Exploring Immersive Media in the Classroom
As technologies such as VR, AR and 360-degree video become more accessible and affordable, educators are tapping into new opportunities for teaching and learning.
DEPARTMENTS
2 | LOGIN The Risk — and Value — of College Transparency
3 | CAMPUS & INDUSTRY Barriers to Success and More
41 | C-LEVEL VIEW Jill Albin-Hill
43 | ABOUT US
45 | INDEX







































































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