Page 5 - Campus Technology, January/February 2020
P. 5

Rhea Kelly
Executive Editor
Top 10 Campus Technology Stories of 2019
From virtual reality to learning space design, here are the trends and ideas that garnered the most attention over the last year.
WHAT BETTER WAY TO START 2020 than by reflecting on the topics that got us through the past year? Judging by the most-read CT articles of 2019, ed tech trends, immersive technologies and instructional design have factored heavily into our collective mindset. Here are the top 10 sto- ries worth rereading to kick off the new year.
1) 8 Ed Tech Trends to Watch in 2019. We asked four university IT leaders to weigh in on the top is- sues in ed tech. Among their picks for 2019: learn- ing analytics, accessibility and STEM education. For this year’s take, see page 22.
2) 9 Amazing Uses for VR and AR in College Class- rooms. Immersive tech can help students un- derstand concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning. Here, we rounded up some of the most interesting projects taking place in American classrooms.
3) Best Sources for Free Digital Textbooks and More. There are more than a billion Creative Commons-licensed works in the world available for use in teaching and learning. This list gathered the best places to start your search for open educa- tional resources.
4) 3 Keys to Engaging Faculty in Instructional De- sign. Most instructional designers will tell you their work begins with getting a foot in the door with faculty and building rapport from there. Here we examined three ways to make that relationship a success.
5) Why Build a Boot Camp? Ever-increasing num- bers of universities and colleges are teaming up
with boot camps to deliver tech training. Find out if your campus needs one too.
6) How MOOCs Make Money. Dhawal Shah, founder of Class Central, provided perspective on the revenue side of massive open online courses.
7) Gartner: Top 10 Strategic Technologies Impact- ing Higher Ed in 2019. According to IT research firm Gartner, artificial intelligence conversational interfaces, predictive analytics and digital creden- tialing are among the top technologies that higher ed CIOs should be watching.
8) 5 Quick Tips for Improving Your Instructional Design. Moving a course from brick-and-mortar to online requires rethinking how you deliver content, replicate in-class interactions and pinpoint areas for improvement. Here are five areas to pay attention to as classes are shifted to an online mode.
9) Study Finds No Difference in VR Learning Out- comes Compared to Other Modes. A research proj- ect at Cornell analyzed the learning gains of virtual reality vs. hands-on and computer-based activities. The bottom line: Students learned equally well in all three modes.
10) 4 Essentials for Learning Space Redesign.
There’s a lot more to creating active learning spac- es than bringing in new furniture and moving seats around. Here’s how four universities have analyzed their classroom needs, tested new ideas, rede- signed spaces and assessed the results.
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