Page 16 - Campus Technology, January/February 2018
P. 16

SPONSORED REPORT |
ADVANCED GRAPHICS VIRTUALIZATION
GAMECHANGER
RETHINKING HOW TECHNOLOGY IS USED IN EDUCATION
VIRTUALIZATION KEEPS UP WITH HIGH-END APPS
New graphics virtualization technology is changing the face of engineering and design labs.
COLLEGES AND UNIVERSITIES face growing challenges in delivering high-end, graphics-intensive ap- plications to meet increasingly high student expectations. Students are accustomed to bringing and using their own devices and working from anywhere on or off campus. They come to a university with expectations of fast bandwidth and high performance on all their devices.
So technological resources are at a premium as institutions struggle to provide content for students who bring their own devices and want to access courseware and need to collaborate with classmates anywhere and everywhere. On top of that, many students and faculty need access to graphics-intensive software traditionally provided in on-campus labs—including 3D design applications like AutoCAD, MATLAB, or IBM SPSS—and a whole host of programs requiring graphics acceleration.
Working to expand their course offerings and programs while they keep up with technological demands, schools face significant capital expenses. Besides new buildings, 3D design labs require high-end, high-maintenance workstations.
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