Page 33 - THE Journal, October 2017
P. 33
ADVERTISER/URL PAGE
CDW-G ................................................................ 5
www.CDWG.com/NEC
CDW-G .............................................................. 25
www.CDWG.com/anywherecart
Concur Technologies, Inc. ................. 20-21, 23
www.go.concur.com/FXDC.html www.concur.com
Connection, Inc. .............................................. 17
www.connection.com/k12
Curriculum Associates, Inc. .......................... 15
www.i-Ready.com/research
FrontRow ............................................................ 9
www.gofrontrow.com/the-ezroom
Full Compass Systems ................................... 31
www.fullcompass.com
LRP .................................................................... 35
www.FETC.org
MobyMax. ......................................................... 36
www.MobyMax.com/join11
NWEA .................................................................. 2
www.NWEA.org
Spectrum Industries ....................................... 13
www.spectrumfurniture.com
SCHOOL INDEX
Albemarle County Public Schools ...............16–18 Beaverton School District ................................. 27 Beekmantown Central School District ....... 22–24 Congress Elementary School District, No. 17.. 18 Cypress-Fairbanks ISD ..................................... 27 Mary Williams Elementary............................14–18 Mooresville Graded School District .................. 22 Mountain Brook Schools................................... 27 Pikes Peak Early College..............................16–18 Pomona Unified School District.................. 19–24 Prince William County District .....................14–18 Raytown Quality Schools .................................. 27 Tampa Preparatory School ............................... 18
COMPANY INDEX
Adobe............................................................10, 11 Apple........................................... 4, 7, 8, 11, 14–18 Aurasma..............................................................11 AVG .....................................................................11 Blackboard .................................................... 8, 11
Bretford ...............................................................11 Califone .............................................................. 10 Camtasia.............................................................11 Childcraft ........................................................... 12 Chromville ...........................................................11 Cisco ...................................................................11 ClassDojo........................................................... 10 Code.org .............................................................. 8 Consortium for School Networking (CoSN) 26–27 Dell ......................................................................11 Discovery Education ......................................... 10 DreamBox ............................................................ 8 Dremel.................................................................. 8 Edmodo.............................................................. 10 Elmo USA........................................................... 10 Epson ................................................................. 10 FlashForge ........................................................... 8 FOSS .................................................................... 8 Google.............................................4, 7–12, 18, 34 GoToMeeting...................................................... 10 Hitachi ................................................................ 10 HP........................................................................11 Infinite Campus.................................................. 10 Instructure...................................................... 8, 11 International Society for Technology in Education (ISTE)............................................................ 22–24 i-Ready............................................................... 10 IXL Math ............................................................... 8 Kahoot...........................................................10, 11 Kajeet ........................................................... 22–24 Khan Academy................................................... 10 LEGO.................................................................... 8 Lenovo ................................................................11 Lexia Learning ............................................ 4, 7, 8, Lightspeed Technologies .................................. 10 LinkedIn................................................................ 8 MakerBot ............................................................. 8 McAfee ................................................................11 Microsoft.......................................................10, 11 Mimio ................................................................. 10 mindSpark Learning .......................................... 27
MobyMax ........................................................... 10 Moodle ..............................................................7, 8 myON ............................................................14–18 Mystery Science .............................................. 4, 8 Nearpod ............................................................. 10 New Media Consortium (NMC) ................... 26–27 Norton .................................................................11 NWEA............................................................. 8, 12 PBIS (Positive Behavioral Interventions
and Supports) .................................................... 10 PBS .....................................................................11 Pew Research Center........................................ 19 Poll Everywhere ................................................. 10 PowerSchool...................................................... 10 Prodigy Math ......................................................11 Project Tomorrow .............................................. 34 Promethean ....................................................... 10 Reading Horizons .........................................16–18 Renaissance ........................................................ 8 ROBO 3D ............................................................. 8 Samsung .............................................................11 Schoology` ....................................................... 4, 8 Scratch................................................................. 8 Screencast-o-matic........................................... 10 Skyward ............................................................. 10 Smart Audio ....................................................... 10 SMART Technologies ........................................ 10 Socratic.............................................................. 10 Sony ..............................................................10, 11 Sprint............................................................ 22–24 STAR .................................................................. 10 Steelcase ............................................................11 Techsmith........................................................... 10 Twitter .................................................................. 8 Ubuntu ................................................................11 Vex........................................................................ 8 VMware ...............................................................11 Wonder Workshop............................................... 8 Zoom .................................................................. 10
This index is provided as a service. The publisher assumes no liability for errors or omissions.
index
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