Page 3 - THE Journal, April/May 2017
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April/May 2017 | Volume 44, No. 3
COLUMNS
6 Editor’s Note
The Nascence of AR & VR
20 Keynote
Simi Valley, CA school teacher uses technology to help emotionally challenged K–3 children.
29 Viewpoint
How to integrate literacy into STEAM lessons.
33 Index
34 Ed Tech Insights
Gauging enthusiasm for augmented and virtual reality in education.
FEATURES
8 The Interactive AV Question
When it comes to projectors and whiteboards, which is the better route to go?
12 What’s new in AV
A look at the newest, coolest,
most innovative and most engaging products in the audio-visual market for education.
22 Digital Signage That Brings Schools Together
Outside the classroom, AV technology can engage parents and the community without breaking the bank.
16
16 AR &VR COME OF AGE
For virtual reality and augmented reality to succeed in education, there’s more required than just cool experiences. The question
remains whether this new technology can be integrated deeply enough into the curriculum and achieve specific learning outcomes to drive mainstream adoption.
By Dian Schaffhauser
26 PLANNING AND IMPLEMENTING A
MAKERSPACE IN YOUR SCHOOL
Our experts offer 14 tips for adding a makerspace to any K–12 school.
By Leila Meyer
APRIL/MAY 2017 | 3
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