Page 27 - Campus Technology, January/February 2019
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:: eSPORTS
RETHINKING HOW TECHNOLOGY IS USED IN EDUCATION
Counter Strike: Two teams compete in multiple rounds of objective-based game modes with the goal of winning enough rounds to win the match.
Hearthstone: Players build digital card decks and duel each other head-to-head or play through one of several different card-based “Solo Adventures”; all player communication takes place through pre-generated voice lines that convey “good-natured sportsmanship.”
League of Legends: Two teams of powerful and unique “champions,” each with their own play styles, battle head-to-head across multiple battlefields and game modes.
Overwatch: A shooter game set on a near-future earth, where each match pits teams made up of a diverse group of soldiers, scientists, adventurers and oddities going against each other in objective-based maps around the world.
Paladins, Premier League: A team-based first-person shooter game that features cards for customizing character abilities and weaponry.
Rocket League: This game combines soccer with driving; team players choose from a variety of vehicles equipped with rocket boosters to score aerial goals and pull off saves.
Smite, Battleground of the Gods: Five-player teams use a third-person perspective to control mythological gods, each with his or her own abilities, to fight each other on a map with its own set of rules.
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