Page 4 - Campus Technology, April/May 2017
P. 4

Campus Industry
UB first deployed wireless in 2000, it was one of those nice-to-have things,” said Brice Bible, vice president and chief information officer for the university, in a statement. “WiFi was cool, but if it didn’t work, it wasn’t a big deal. Now customer expectations have shifted and regardless of the location, application or type of customer, everyone considers wireless critical. It has to work 100 percent of the time, no exceptions.” Read the full
story online.
WHO NEEDS BROADBAND?
Millennials are more likely to ditch broadband and just use their smartphones at home, while older generations prefer a broadband connection, according to ReportLinker Insight. The market research company surveyed 500 individuals who were connected to the internet at home, in an effort to better understand American browsing habits and how new mobile technologies have impacted internet usage. One key factor: the availability of affordable, unlimited data plans for smartphones. About 31 percent of
+
respondents said they do not use a broadband connection at home since they have unlimited data. Read the full story online.
AR FOR ADMISSIONS. To help prospective students and families learn about the institution before enrolling, the Savannah College of Art and Design (GA) has created a college catalog with augmented reality (AR) technology. The AR-driven catalog enables smartphone users to view videos of creative sessions, play student-designed video games, tour residence halls, learn about programs, explore at real-world careers, chat
with admissions staff members and watch videos of annual campus events. Within the first 12 months of using the AR catalog, the university has seen
a 26 percent increase in admission applications. Read the full story online.
BANDWIDTH HOGS. For the first year ever, higher ed institutions have reported that they’re feeling the squeeze on bandwidth consumption from wearable devices, according
4
CAMPUS TECHNOLOGY | April/May 2017
Connect & Collaborate
ViewBoard® Interactive Displays for Education
For learner-centered, technology-rich lessons, ViewSonic® ViewBoard® interactive displays encourage peer-to-peer collaboration in any classroom. Large, expansive touch screens drive engagement, make learning more fun, and help teachers and students connect and collaborate like never before.
Specifications and availability are subject to change without notice. Corporate names and trademarks stated herein are the property of their respective companies. Copyright © 2017, ViewSonic Corporation. All rights reserved. [18997-00E-02/17]
Learn More at ViewSonic.com


































































































   2   3   4   5   6